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Research archive
- The Activist Museum Award
- Addressing the museum attendance and benefit gap
- Articulate
- Birmingham Museum Trust Vision
- Books connect 2
- Building inclusive museums
- Buried in the footnotes
- Cabinet of Curiosities
- A Catalyst for Change
- Advancing equity: Challenging embedded whiteness in London Museum
- The Cinematic Musée Imaginaire of spatial cultural differences [CineMuseSpace]
- Contested Desires Constructive Dialogues
- Cultural activity within historic houses
- Developing learning advocates in the East Midlands
- Developing learning advocates in the North West
- Developing new audiences and promoting social inclusion
- Disorder, dissent and disruption
- Encountering the Unexpected
- Engage, learn, achieve
- Engaging archives with Inspiring Learning for All
- Engaging the City
- Cultural value of engaging with museums
- Cultural value of engaging with museums
- EuNaMus
- Evaluating Creativity
- Everyone Welcome 2019-2021
- Everywhere and Nowhere
- Exceptional & Extraordinary
- EXILE at Kingston Lacy
- Generic learning outcomes
- girl.boy.child
- Growing social role of botanic gardens
- HumanKind
- Impact of generic learning outcomes
- Imperial War Museum North
- Including Museums
- Inspiration, identity, learning: the value of museums
- Inspiration, identity, learning: the value of museums, second study
- Leaders in Co-creation?
- Learning impact research project
- Learning through Culture
- The Madonna of the pinks
- Making Meaning in Art Museums 1
- Making Meaning in Art Museums 2
- Mapping the change phase 2
- Mindful Museum
- Mirror
- Museu do Samba, Brazil
- Museums and an ageing population
- Museums and social inclusion: the GLLAM report
- Museums health and wellbeing
- Co-production Framework at National Museums Liverpool
- New Walk Museum vision
- Not for the likes of you
- Open House
- Open minds
- Participatory practices at the Science Museum
- Permissible Beauty
- Prejudice & Pride: exploring LGBTQ lives at the National Trust
- Prisoners, Punishment and Torture
- Redefining the Role of Botanic Gardens
- Research network to advance museum ethics
- Researching Learning in Museums and Galleries 1990-1999
- Rethinking Disability Representation
- shOUT
- Small museums and social inclusion
- Stories of a Different Kind
- Supporting Decolonial Futures
- Talking statues
- TCS project
- The Museum as a Space of Social Care
- The Queer Heritage and Collections Network
- Their Past Your Future 2
- Seeing the museum through the visitors’ eyes
- Trans-Inclusive Culture
- Museums and the Transgender Tipping Point
- Unfinished portrait at Felbrigg Hall
- “In the past we would just be invisible”
- What did you learn at the museum today?
- What did you learn at the museum today? Second study
Research Centre for Museums and Galleries (RCMG)
Talking statues
If statues could talk, what stories would they tell?
Talking Statues was an innovative and novel project that used playwrights, actors and mobile technology to put words into the mouths of public statues in London and Manchester. By swiping their smartphone, users recieved a telephone call directly from the statue, bringing to life well known (and less well known) characters from history and fiction. Statues included Isaac Newton, Peter Pan, Sherlock Holmes and Hodge the Cat in London, Abraham Lincoln, Queen Victoria and Alan Turing in Manchester. Find out more about Talking Statues.
The statues were received enthusiastically by users. Whether they had sought out the statue or encountered it spontaneously in their day-to-day activity, people loved the novelty of the concept, the ‘wow factor’ of receiving a phone call directly from the statue.
Funded by the Digital R&D Fund for the Arts - Nesta, Arts & Humanities Research Council and public funding by the National Lottery through Arts Council England - the year-long project set out to explore how Near Field Communication (NFC) technology could be used imaginatively by the cultural sector to overcome barriers to culture and the arts by animating public spaces and forging new cultural links to engage new and non-traditional audiences, including younger and disabled audiences.
The aims of Talking Statues were to explore:
- How can museums and arts organisations use emerging NFC technology to stretch beyond their physical walls, thereby reaching new and non-traditional audiences through their smartphones?
- How does NFC compare to other phone access such as QR codes?
Talking Statues was the creation of Sing London and developed in partnership with Antenna International (technology) and RCMG (research). Sing London is a not-for-profit arts organisation which develops projects that aim to lift the public’s spirit by connecting them to each other and to the physical spaces around them. Projects can be city-wide or developed on a national basis, but the common aim is to make participation feel irresistible. Ultimately, Sing London’s projects offer ways to create a sense of community and of belonging; by taking part in something, you feel a part of it. Antenna International is the world leader in handheld audio and multimedia interpretation in the global cultural arena, Antenna have created mobile interpretations and museum guides for over 1,200 cultural sites.
"[It was a] moving experience… it took me out of myself… it took me out of my daily life." (Amanda, aged 36-45, English).
"I was intrigued to hear new things about Newton from Newton – I liked it being him as a person. Talking Statues brings the statue to life, it makes it not just a block of carved stone." (Carol, aged 56-65, British)
Talking Statues: The User Experience (PDF, 1.87MB) outlines the findings from Talking Statues’ audience research, carried out between August and October 2014. The research explored the following question: How do people engage with and experience Talking Statues? To what extent does Talking Statues and its use of NFC enhance cultural encounters?