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23033 results for: ‘how many words should i use for my literature review’

  • 2022

    An archive listing of the spring seminar events of 2022.

  • Archaeology and Heritage

    Module code: AR3606 ‘Heritage’ is a very powerful idea, and we will begin this module by thinking about what heritage actually is and what it means in the contemporary world.

  • Archaeology and Heritage

    Module code: AR3606 ‘Heritage’ is a very powerful idea, and we will begin this module by thinking about what heritage actually is and what it means in the contemporary world.

  • Archaeology and Heritage

    Module code: AR3606 ‘Heritage’ is a very powerful idea, and we will begin this module by thinking about what heritage actually is and what it means in the contemporary world.

  • European Cinema

    Module code: FR2040 / SP2040 /IT2040  In this module, you'll learn about the thematic, narrative, and stylistic features of film associated with a range of European cinematic movements.

  • Debates in Archaeological Heritage

    Module code: AR1013 ‘Heritage’ is a very powerful idea, and we will begin this module by thinking about what heritage actually is and what it means in the contemporary world.

  • Debates in Archaeological Heritage

    Module code: AR1013 ‘Heritage’ is a very powerful idea, and we will begin this module by thinking about what heritage actually is and what it means in the contemporary world.

  • Debates in Archaeological Heritage

    Module code: AR1013 ‘Heritage’ is a very powerful idea, and we will begin this module by thinking about what heritage actually is and what it means in the contemporary world.

  • Management in a Global Context

    Module code: MN7568 Module Outline This module is inspired by the globalization of business and the correspondingly increased likelihood that we will manage, work alongside or sell products and services to and buy products and services from people from other countries,...

  • American Film and Visual Culture

    Module code: HA2224   This second year module focuses on American film but also examines American photography, television and video games, and the industries and the changing cultural contexts within which these have been produced and received.

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