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Game Theory
https://le.ac.uk/school-of-business/subject-taster-videos/game-theory
Game Theory – Emre Aytimur kOWLFkguf34 400|In this video Dr Emre Aytimur, Lecturer in Economics, explains Game Theory, and uses Lionel Messi’s penalty taking strategy as an example.
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Gemma Cantlow
https://le.ac.uk/people/gemma-cantlow
The academic profile of Gemma Cantlow, PhD Student at University of Leicester
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Gemma Phillips
https://le.ac.uk/people/gemma-phillips
The academic profile of Mrs Gemma Phillips, Post-graduate researcher at University of Leicester
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Kim Page
https://le.ac.uk/people/kim-page
The academic profile of Dr Kim Page, Swift Data Centre Scientist at University of Leicester
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Games and Gamification
https://le.ac.uk/modules/2024/co1112
Module code: CO1112 This module will teach Java programming for games through a series of practical workshops and GIS. It will also reflect critically on ‘serious’ gaming through a lecture and seminar series.
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Gemma Angel
https://le.ac.uk/people/gemma-angel
The academic profile of Dr Gemma Angel, Lecturer in Museum Studies Programme Director MA/MSc Museum Studies (campus-based) at University of Leicester
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Gemma Hughes
https://le.ac.uk/people/gemma-hughes
The academic profile of Dr Gemma Hughes, Associate Professor, Healthcare Management at University of Leicester
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Garden preview
https://le.ac.uk/botanic-garden/about-us/garden-preview
Discover all there is to see at the Botanic Garden at the University of Leicester.
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Project to challenge marginalisation of women in video game industry
https://le.ac.uk/news/2016/january/project-to-challenge-2018marginalisation2019-of-women-in-video-game-industry
The marginalised status of women in the video game industry will be challenged by a new international research project involving Dr Alison Harvey from the Department of Media and Communication.
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Games and Gamification
https://le.ac.uk/modules/2025/co1112
Module code: CO1112 Games are a form of entertainment that involves players actively engaging in play with specific rules and objectives. Game development is the process of creating a video game, from initial concept to final product.