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14378 results for: ‘museum studies’

  • PhD students

    Film Studies PhD students

  • Chronic kidney disease associated with atypically low levels of physical activity

    A study led by researchers at the National Institute for Health Research (NIHR) Leicester Biomedical Research Centre (BRC) – a partnership between Leicester’s Hospitals, the University of Leicester and Loughborough University – has highlighted chronic levels of physical...

  • Singapore

    We welcome students from Singapore. Find out about entry requirements, the Singaporean student community and other country-specific information.

  • Space students to convene at University of Leicester for national conference

    UK Students for the Exploration and Development of Space to hold the National Student Space Conference on 1-2 March, hosted by University of Leicester’s Astronomy and Rocketry Society

  • Martin Coffey: Page 7

    Postgraduate Career Development Adviser, Doctoral College Team.

  • Gary Izunwa

    After graduating Gary started my career at LinkedIn as one of nine Associates on their Business Leadership Programme.

  • Equipment for oral history projects

    Get more information on the equipment you may need in order to conduct interviews, including cassette recorders, CD recorders, microphones and sound editing.

  • New report part-funded by University of Leicester finds half of space workforce joins by age 25

    The first report on how and why people join the UK space sector, based on a census of the space sector funded by the University of Leicester, has been published by the Space Skills Alliance.

  • Trees and Bees

    Plant and Pollinator Policy Our Plant and Pollinator Policy (PDF, 174KB) aims to enforce the importance of biodiversity on campus for students, staff and the wider public that provides significant social, wellbeing, capital, economic returns, wildlife and...

  • American Film and Visual Culture

    Module code: HA2224   This second year module focuses on American film but also examines American photography, television and video games, and the industries and the changing cultural contexts within which these have been produced and received.

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