Search

14681 results for: ‘conference previous cms15 abstracts’

  • The Media and Sport – London 2012

    Posted by Andrew Dunn in Social Sciences and Humanities Librarians’ Blog on January 19, 2011 The British Library is creating a resource about sport for the Olympics.  There is a section on the media and sport at: http://www.bl.

  • How it works

    Unless you have just been through the university application process with an older sibling, it can all seem confusing. (And even if you did all this a couple of years ago, it’s worth checking details as some things change from year to year.

  • Festival of Social Science

    The Economic and Social Research Council (ESRC) is pleased to present the Festival of Social Science.

  • Is it really Social Media?

    Posted by Martin Coffey in Postgraduate Researcher Careers on October 12, 2018 One day this week I sat in a coffee shop with a friend. Two men of a certain age, we discussed the phenomena of social media with wonder.

  • Women in Diplomacy

    Posted by Andrew Dunn in Social Sciences and Humanities Librarians’ Blog on February 7, 2025 A London School of Economics and Political Science project which aims to discuss the under-representation of women worldwide in senior diplomatic positions.

  • Free public event explores the 1911 ‘All India’ cricket tour of England

    A fascinating chapter in cricket history will be explored at a free public event on Tuesday 1 October when Dr Prashant Kidambi, Associate Professor of colonial urban history, discusses the first ever Indian tour of England in 1911.

  • Mapping the change phase 2

    Mapping the Change was conceived by Hackney Museum to map the huge changes taking place because of the Olympics and Paralympics and contribute to the Cultural Olympiad.

  • Games and Culture

    Module code: MS3011 Digital games are one of the top-selling entertainment industries as well as a popular and commonplace leisure activity.

  • Games and Culture

    Module code: MS3011 Digital games are one of the top-selling entertainment industries as well as a popular and commonplace leisure activity.

  • Games and Culture

    Module code: MS3011 Digital games are one of the top-selling entertainment industries as well as a popular and commonplace leisure activity.

Back to top
MENU