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15072 results for: ‘museum studies’

  • Analysing Language in Social Contexts

    Module code: ED7803 This module explores how language and society interrelate.

  • Analysing Language in Social Contexts

    Module code: ED7733 This module explores how language and society interrelate.

  • Mentoring, Coaching and Leadership

    Module code: ED7432 You will explore different notions of mentoring and coaching, considering a range of practices found in educational settings together with the relationships that these practices have with models of effective leadership.

  • Promoting safe motherhood from a global perspective

    Module code: MW4012 This module will be facilitated by a combination of lead lectures, seminars, practical and critical appraisal workshops and guided study, enabling you to examine the provision of maternal and child health from a global perspective, comparing and...

  • Live Sociology

    Module code: SY2091 Live sociology means going out into the field to experience sociology and practice sociology for yourselves, and Leicester is the perfect empirical crucible for this.

  • Analysing Language in Social Contexts

    Module code: ED7803 This module explores how language and society interrelate.

  • Mentoring, Coaching and Leadership

    Module code: ED7432 You will explore different notions of mentoring and coaching, considering a range of practices found in educational settings together with the relationships that these practices have with models of effective leadership.

  • Analysing Language in Social Contexts

    Module code: ED7733 This module explores how language and society interrelate.

  • Patient Safety

    Module code: MD7456 In this module you will explore influences on patient safety and how improvements can be secured in healthcare environments, including both hospital and community-based care.

  • Discrete Event Systems

    Module code: CO7211 A discrete event system is a mathematical model of a system (such as computational device) that communicates with its environment by atomic actions (called events). For example, a user of the system pressing a button could send a signal to a controller.

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