Entertainment Technology and Design

Module code: CO2113

You will learn the basics of the Python programming language and work with a range of 2D, 3D, and game engine tools to produce game assets.

Topics covered

  • Camera and audio technologies
  • Online broadcasting
  • Live event streaming
  • Non-linear media and asset handling
  • Motion capture
  • 3D interaction
  • Input and output devices
  • User interfaces
  • Games engines
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