People

Dr Matthias Heintz

Lecturer in Computer Science (Teaching Focussed)

Profile picture of Matthias Heintz

School/Department: Computing and Mathematic Sciences, School of

Telephone: +44 (0)116 252 5903

Email: mmh21@leicester.ac.uk

Profile

Matthias Heintz is a Lecturer in Computer Science (Teaching Focussed) at the School of Computing and Mathematic Sciences at the University of Leicester (UK). He has the Associate Fellow status with Advance HE (AFHEA).

He obtained his Diploma and Master’s degree in Computer Science in Media from the Furtwangen University of Applied Sciences-Computer Science Engineering Business Media in Germany. Before joining the University of Leicester he worked at the Fraunhofer Institute for Experimental Software Engineering (IESE) in Kaiserslautern Germany on various research and industrial projects regarding i.a. user interface design and evaluation education and mobile software engineering.

During his time at the university he worked on the following research projects as PhD student, Research Associate, Teaching Fellow, and Lecturer (among others):

  • GoLab
  • NextLab
  • ARETE

His research interests are human-computer interaction (HCI) Participatory Design (PD) and technology-enhanced learning (TEL) with a focus on usability and user-experience (UX) in general and end-user involvement in particular. He has been teaching the modules

  • CO7221 - Research Methods and Theories in HCI
  • CO7222 - Research Trends in HCI

and is currently teaching the modules

  • CO1106 - Requirements Engineering and Professional Practice
  • CO4210/CO7210 Personal and Group Skills, and
  • CO7224 - Mobile and Ubiquitous Computing.

Research

Currently I am a Lecturer in Computer Science (Teaching Focussed), focussing on educational research.

Previously, I was a Teaching Fellow in Informatics, working for the ARETE project during my research time. Before that I was a Research Associate for the Next-Lab project (continuing my work from the Go-Lab project) and for the C3AOL project.

In conjunction with my PhD work I was working in the Go-Lab project supporting the evaluation of webapps and online lessons with students and teachers. As part of this work I developed a tool to support these evaluations called PDot (Participatory Design online tool). The research is focused on how this tool compares to the traditional paper-based Participatory Design approaches and how it can support researchers to analyse and developers to work with the user feedback gathered.

PDot is an online tool that allows users to give feedback on prototypes of various maturity level and on webapps. Its main feature for end users is to provide instructions, creating an overlay on top of the prototype enabling graphical feedback and providing additional means to give feedback. Its main feature for researchers is to pre-process the feedback and present it in an aggregated way to support the data analysis task.

Publications

2022
Thanyadit, S., Heintz, M., Law, E., Mangina, E. 2022. How easy is it to eXtend Reality? A Usability Study of Authoring Toolkits. In: Tareq Ahram and Redha
Taiar (eds) Human Interaction & Emerging Technologies (IHIET 2022): Artificial Intelligence & Future Applications. AHFE (2022) International Conference. AHFE Open Access, vol 68. AHFE International, USA. http://doi.org/10.54941/ahfe1002707.

2021
Law, E. L. C., Heintz, M. 2021.
Augmented reality applications for K-12 education: A systematic review from the usability and user experience perspective. International Journal of Child-Computer Interaction, 100321.

2020
Masneri, S., Domínguez, A., Wild, F., Pronk, J., Heintz, M., Tiede, J., ... and Mangina, E. (2020, June). Work-in-progress—ARETE-An Interactive Educational System using Augmented Reality. In 2020 6th International Conference of the Immersive Learning Research Network (iLRN) (pp. 283-286). IEEE. https://doi.org/10.23919/iLRN47897.2020.9155186

Heintz, M., Law, E., Bannister, N., and Puteh, M. (2019, September). A Methodological Approach for
Cross-Cultural Comparisons of Multimodal Emotional Expressions in Online Collaborative Learning
Environments. In European Conference on Technology Enhanced Learning (pp. 645-649). Springer,
Cham.

2018
Matthias Heintz, Effie L.-C. Law. 2018. PDotCapturer and PDotAnalyser: Participatory Design Online Tools for Asynchronous Idea Capturing
and Analysis. Accepted to 10th NordiCHI Conference, Oslo, Norway, October 1-3, 2018.

Matthias Heintz, Effie L.-C. Law, and Pamela Andrade. 2018. Comparison of Paper-and Tool-based Participatory Design Approaches: A Case Study with
PDotCapturer. Accepted to 32nd British Computer Society Human Computer Interaction Conference (British HCI 2018), Belfast, UK, July 2-6, 2018.

2017
PhD: http://hdl.handle.net/2381/40659

Effie Lai-Chong Law, Robert Edlin-White, and Matthias Heintz. 2017. Let Voices of Both Teachers and Students on the Development of Educational Technologies Be Heard. In: Lavoué É., Drachsler H., Verbert K., Broisin J., Pérez-Sanagustín M. (eds) Data Driven Approaches in Digital Education. EC-TEL 2017. Lecture Notes in Computer Science, vol 10474. Springer, Cham. https://doi.org/10.1007/978-3-319-66610-5_37

Matthias Heintz, Effie L.-C. Law, and Nervo Verdezoto. 2017. Comparing paper and software tool for participatory design from scratch. In Proceedings of the
31stBritish Computer Society Human Computer Interaction Conference, Article 51, 12 pages. https://doi.org/10.14236/ewic/HCI2017.51

2015
Matthias Heintz, Effie L.-C. Law, Samaneh Soleimani. 2015. Paper or Pixel? Comparing Paper- and Tool-Based Participatory Design Approaches.
In Human-Computer Interaction – INTERACT 2015, 501-517. http://dx.doi.org/10.1007/978-3-319-22698-9_34

Matthias Heintz and Effie Lai-Chong Law. 2015. Solution-based Requirements Capture with PDot in an E-Learning Context.
Christoph Beckmann and Tom Gross, eds. INTERACT 2015 Adjunct Proceedings: 15th IFIP TC. 13 International Conference on Human-Computer Interaction 14-18 September 2015, Bamberg, Germany. Vol. 22. University of Bamberg Press. 2015. http://ivu.di.uniba.it/LandscapeOfUXRequirements/Papers%20per%20sito%20web/W09_paper_05.pdf

2014
Matthias Heintz, Effie L.-C. Law, and Stephanie Heintz. 2014. Review of Online Tools for Asynchronous Distribute Online Participatory Design.
In: Dominik Renzel, Ralf Klamma (eds.), "Large-Scale Social Requirements Engineering", IEEE Computer Society Special Technical Community on Social Networking E-Letter, vol. 2, no. 3,

September 2014. http://stcsn.ieee.net/e-letter/stcsn-e-letter-vol-2-no-3/review-of-online-tools-for-asynchronous-distribute-online-participatory-design

Matthias Heintz, Effie L.-C. Law, Sten Govaerts, Adrian Holzer, and Denis Gillet. 2014. Pdot: participatory design online tool. In CHI '14 Extended Abstracts on Human Factors in Computing Systems (CHI EA '14), 2581-2586. http://doi.acm.org/10.1145/2559206.2581266

2011
Sonja Trapp, Ervin Ramollari, Matthias Heintz, Sebastian Weber, Dimitris Dranidis, and Jürgen Börstler. 2011.
Collaborative Learning of UML and SysML In: International Journal of Engineering Pedagogy. 1 (2011), 2, 6-12.

 

2010
Jürgen Börstler, Ömer Faruk Bay, Meltem Baturay, Sonja Trapp, Matthias Heintz, and Sebastian Weber. 2010. embed4Auto - A PLE for Software Modelling In: Association for Computing Machinery (ACM): ITiCSE'10. Proceedings of the 2010 ACM SIGCSE

Annual Conference on Innovation and Technology in Computer Science Education. New York: ACM
Press, 2010, S. 322 : Ill., Lit.

Sonja Trapp, Matthias Heintz, and Sebastian Weber. 2010. Methods and tools for active learning with Web 2.0 technologies
Kaiserslautern, 2010. (IESE-Report; 051.10/E). - Reportnr. 051.10/E

Matthias Heintz and Sebastian Weber. 2010 The PENCIL Platform: Connecting Learners, Tutors, and Tools
Kaiserslautern, 2010. (IESE-Report; 052.10/E). - Reportnr. 052.10/E

Jürgen Börstler, Dimitris Dranidis, Ervin Ramollari, Sonja Trapp, Matthias Heintz, and Sebastian
Weber. 2010. Sharing and Discussing UML Modeling Exercises in a PLE In: Association for Computing Machinery (ACM): ITiCSE'10. Proceedings of the 2010 ACM SIGCSE Annual Conference on Innovation and Technology in Computer Science Education. New York: ACM Press, 2010, S. 301: Ill., Lit.

Sonja Trapp, Sebastian Weber, and Matthias Heintz. 2010. Using Social Software for Collaborative Problem Solving In: Hambach, Sybille (Ed.); Martens, Alke (Ed.); Tavangarian, Djamshid (Ed.); Urban, Bodo (Ed.); Fraunhofer Institut für Graphische Datenverarbeitung (IGD): eLearning Baltics 2010. Proceedings of the 3rd International eLBa Science Conference. Stuttgart: Fraunhofer Verlag, 2010, 121-131: Ill., Lit.

2009
Achim Ebert, Matthias Deller, Daniel Steffen, and Matthias Heintz. 2009. "Where Did I Put That?" - Effectiveness of Kinesthetic Memory in Immersive Virtual Environments. In: Constantine Stephanidis (Hrsg.). Universal Access in Human-Computer Interaction. Applications and Services. International Conference on Universal Access in Human-Computer Interaction - Addressing Diversity (UAHCI-2009), 5th, located at HCI International 2009, July 19-24, San Diego,
CA, United States, Pages 179-188, Lecture Notes in Computer Science (LNCS), Vol. III, No. 5616, ISBN 978-3642027123, Springer-Verlag, Berlin/Heidelberg, 7/2009.

Matthias Heintz. 2009. Real Walking in Virtual Learning Environments: Beyond the Advantage of Naturalness In: Cress, Ulrike (Ed.); Dimitrova, Vania (Ed.); Specht, Marcus (Ed.): Learning in the Synergy of Multiple Disciplines. 4th European Conference on Technology Enhanced Learning, EC-TEL 2009 - Proceedings. Berlin : Springer-Verlag, 2009, 584-595 : Ill., Lit. (Lecture Notes in Computer Science 5794).

Supervision

I am currently not supervising any PhD students, but I am regularly supervising final year project students on BSc and MSc level.

Teaching

Currently:

  • CO1106 - Requirements Engineering and Professional Practice
  • CO4210-CO7210 Personal and Group Skills
  • CO7224 - Mobile and Ubiquitous Computing

 

Previously:

  • CO7221 - Research Methods and Theories in HCI
  • CO7222 - Research Trends in HCI

Press and media

Participatory Design | Usability | User Experience | Human-Computer Interaction

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