Matthias Heintz is a teaching fellow at the School of Computing and Mathematic Sciences at the University of Leicester (UK). He obtained his Diploma and Master’s degree in Computer Science in Media from the Furtwangen University of Applied Sciences-Computer Science Engineering Business Media in Germany. Before joining the University of Leicester he worked at the Fraunhofer Institute for Experimental Software Engineering (IESE) in Kaiserslautern Germany on various research and industrial projects regarding i.a. user interface design and evaluation education and mobile software engineering. His research interests are human-computer interaction (HCI) Participatory Design (PD) and technology-enhanced learning (TEL) with a focus on usability and user-experience (UX) in general and end-user involvement in particular. He is currently teaching the modules CO7221 - Research Methods and Theories in HCI CO7222 - Research Trends in HCI CO7224 - Mobile and Ubiquitous Computing and CO1106 - Requirements Engineering and Professional Practice.
Currently I am a Teaching Fellow in Informatics, working for the ARETE project
during my research time.
Previously I was a Research Associate for the Next-Lab project
(continuing my work from the Go-Lab project
) and for the C3AOL project.
In conjunction with my PhD work I was working in the Go-Lab project supporting the evaluation of webapps and online lessons with students and teachers. As part of this work I developed a tool to support these evaluations called PDot (Participatory Design online tool). The research is focused on how this tool compares to the traditional paper-based Participatory Design approaches and how it can support researchers to analyse and developers to work with the user feedback gathered.
PDot is an online tool that allows users to give feedback on prototypes of various maturity level and on webapps. Its main feature for end users is to provide instructions, creating an overlay on top of the prototype enabling graphical feedback and providing additional means to give feedback. Its main feature for researchers is to pre-process the feedback and present it in an aggregated way to support the data analysis task.
(0) Law, E. L. C., & Heintz, M. (2021). Augmented reality applications for K-12 education: A systematic review from the usability and user experience perspective. International Journal of Child-Computer Interaction, 100321.
Masneri, S., DomÃnguez, A., Wild, F., Pronk, J., Heintz, M., Tiede, J., ... & Mangina, E. (2020, June). Work-in-progressâ€”ARETE-An Interactive Educational System using Augmented Reality. In 2020 6th International Conference of the Immersive Learning Research Network (iLRN) (pp. 283-286). IEEE.
Heintz, M., Law, E., Bannister, N., & Puteh, M. (2019, September). A Methodological Approach for Cross-Cultural Comparisons of Multimodal Emotional Expressions in Online Collaborative Learning Environments. In European Conference on Technology Enhanced Learning (pp. 645-649). Springer, Cham.
Heintz, M., & Law, E. L. C. (2018, September). Pdotcapturer and Pdotanalyser: participatory design online tools for asynchronous idea capturing and analysis. In Proceedings of the 10th Nordic Conference on Human-Computer Interaction (pp. 622-633). ACM.
Heintz, M., Law, E., & Andrade, P. (2018, July). Comparison of paper-and tool-based participatory design approaches: a case study with PDotCapturer. In Proceedings of the 32nd International BCS Human Computer Interaction Conference (p. 29). BCS Learning & Development Ltd..
Effie Lai-Chong Law, Robert Edlin-White, and Matthias Heintz. 2017. Let Voices of Both Teachers and Students on the Development of Educational Technologies Be Heard. In: LavouÃ© Ã‰., Drachsler H., Verbert K., Broisin J., PÃ©rez-SanagustÃn M. (eds) Data Driven Approaches in Digital Education. EC-TEL 2017. Lecture Notes in Computer Science, vol 10474. Springer, Cham.
Heintz, M., Law, E. L. C., & Verdezoto, N. (2017, July). Comparing paper and software tool for participatory design from scratch. In Proceedings of the 31st British Computer Society Human Computer Interaction Conference (p. 51). BCS Learning & Development Ltd..
Law, E. L. C., Edlin-White, R., & Heintz, M. (2017, September). Let Voices of Both Teachers and Students on the Development of Educational Technologies Be Heard. In European Conference on Technology Enhanced Learning (pp. 422-427). Springer, Cham.
Bruun, A., Law, E. L. C., Heintz, M., & Eriksen, P. S. (2016, October). Asserting Real-Time Emotions through Cued-Recall: Is it Valid?. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction (p. 37). ACM.
Heintz, M., & Law, E. L. C. (2016). Challenges and Resolutions for Engaging Teachers and Students in Participatory Design of Online Science Learning Resources. In CoPDA@ NordiCHI (pp. 42-48).
Matthias Heintz, Effie L.-C. Law, Samaneh Soleimani. 2015. Paper or Pixel? Comparing Paper- and Tool-Based Participatory Design Approaches. In Human-Computer Interaction - INTERACT 2015, 501-517.
Matthias Heintz and Effie Lai-Chong Law. â€œSolution-based Requirements Capture with PDot in an E-Learning Contextâ€. Christoph Beckmann and Tom Gross, eds. INTERACT 2015 Adjunct Proceedings: 15th IFIP TC. 13 International Conference on Human-Computer Interaction 14-18 September 2015, Bamberg, Germany. Vol. 22. University of Bamberg Press. 2015.
Matthias Heintz, Effie L.-C. Law, Sten Govaerts, Adrian Holzer, and Denis Gillet. 2014. Pdot: participatory design online tool. In CHI '14 Extended Abstracts on Human Factors in Computing Systems (CHI EA '14), 2581-2586.
Participatory Design | Usability | User Experience | Human-Computer Interaction