Exploring The Future of Games and Work
Digital games have rocketed in popularity since their entrée as a commercial leisure activity in the 1970s. With revenues rivalling profits in the music and film industries, games are a mainstream and ubiquitous element of everyday entertainment. While a vibrant field of game studies has explored the communities, texts, and cultures associated with this form, it remains a largely siloed area of study more broadly. The CAMEo Research Institute for Cultural and Media Economies is pleased to host several initiatives aimed at bridging disciplinary interests and bringing them to bear on pressing contemporary issues in games production and play. This includes a forthcoming CAMEo Cut on interactivity in games-making processes, and a roundtable event with academics and activists on March 27 considering the challenges of organizing this global, immaterial, and often exclusionary labour force. Through these and other activities, CAMEo aims to open up new conversations and foster exciting interdisciplinary collaborations around games and what they suggest for possible working futures in particular.
Contact: Alison Harvey email@example.com