Entertainment Technology

Module code: CO2113

You will learn the basics of the Python programming language and work with a range of 2D, 3D, and game engine tools to produce game assets.

Topics covered

  • Camera and audio technologies
  • Online broadcasting
  • Live event streaming
  • Non-linear media and asset handling
  • Motion capture
  • 3D interaction
  • Input and output devices
  • User interfaces
  • Games engines

Learning

  • 11 hours of lectures
  • 22 hours of practical classes and workshops
  • 22 hours of supervised time studio/workshop
  • 95 hours of guided independent study

Assessment

  • Portfolio (70%)
  • Annotated learning logs (30%)